AI Insights · Timothy · July 2024
Top 5 Arcade Racing Apps on Android in Lithuania: Q2 2024
In Q2 2024, the leading arcade racing apps on Android in Lithuania saw varying trends in downloads, revenue, and user engagement. Real Car Driving: Race City 3D led in downloads, while Race Master 3D - Car Racing maintained high active user numbers.
In the second quarter of 2024, the top five arcade racing apps on the Android platform in Lithuania experienced diverse performance trends in downloads, revenue, and weekly active users, according to data from Sensor Tower.
Real Car Driving: Race City 3D from Botanica Global saw a peak in downloads in mid-April with approximately 2.7K installs, followed by a gradual decline to 169 by mid-June. Weekly active users mirrored this trend, rising to 3.5K in April before falling to around 1.2K by the end of June. Notably, revenue remained at zero throughout the quarter.
Race Master 3D - Car Racing, published by SayGames Ltd, demonstrated steady downloads, peaking at 1.5K in early April and maintaining around 1K towards the end of the quarter. Weekly active users fluctuated slightly but remained robust, starting at 9.8K in early April and ending at 7.8K in late June. Revenue showed minor activity, peaking at $53 in late April.
Car Race 3D: Car Racing by Zego Studio showed consistent download numbers, with a peak of 1.2K in late April and a steady flow around 700-900 downloads per week thereafter. Weekly active users started at 1K in early April, peaked at 2K in late April, and then stabilized around 1.5K. Revenue remained at zero throughout the quarter.
Shape Transforming: Shape Race from Bravestars Publishing saw a significant increase in downloads, starting with minimal numbers in April and peaking at 1.9K in mid-June. Correspondingly, weekly active users grew from 11 in mid-April to nearly 2.4K by the end of June. Revenue data was not available for this quarter.
Driving Real Race City 3D by Bacon Studio had fluctuating downloads, with a notable peak of 2K in early April and a secondary peak of 892 in late June. Active user counts remained strong, starting at 4K in early April and rising to over 5K by the end of June. Revenue was consistently zero during this period.
For more insights and detailed data on app performance, visit Sensor Tower.